protected void drawGuiContainerBackgroundLayer(float var1, int mouseX, int mouseY) {
super.drawGuiContainerBackgroundLayer(var1, mouseX, mouseY);
int page = 0;
ITree tree = null;
EnumGermlingType treeType = EnumGermlingType.SAPLING;
for (int k = 1; k < TreealyzerInventory.SLOT_ANALYZE_5 + 1; k++) {
if (k == TreealyzerInventory.SLOT_ENERGY)
continue;
if (inventory.getStackInSlot(k) == null)