level = 1;
life = MAX_LIVES;
levelLost = false;
notifyViews(ModelUpdateCaseEnum.NEW_GAME_PREPROCESS);
//NOTE:NEW GAME HAS PROBOBOM!
matrix.reload(new LevelRule().getMatrixInitHeight(level),INTERVAL);
notifyViews(ModelUpdateCaseEnum.NEW_GAME_POSTPROCESS);
}