// set the value, for the case of a variable that does not exist it will not have a type
// so we try to glean one from v.
FaultEvent faultEvent = var.setValue(getSession(), v.getType(), v.getValueAsString());
if (faultEvent != null)
throw new PlayerFaultException(faultEvent);
}
}
catch(PlayerDebugException pde)
{
throw new ExpressionEvaluatorException(pde);