b.com/integeruser/jgltut for info, updates and license terms.
Part IV. Texturing Chapter 17. Spotlight on Textures http://www.arcsynthesis.org/gltut/Texturing/Tutorial%2017.html
W,A,S,D - move the camera forward/backwards and left/right, relative to the camera's current orientation. Holding SHIFT with these keys will move in smaller increments. Q,E - raise and lower the camera, relative to its current orientation. Holding SHIFT with these keys will move in smaller increments. SPACE - reset the right camera back to a neutral view. T - toggle viewing of the current target point. Y - toggle depth clamping in the right camera. P - toggle pausing.
LEFT CLICKING and DRAGGING - rotate the left camera around the target point, both horizontally and vertically. LEFT CLICKING and DRAGGING + CTRL - rotate the left camera around the target point, either horizontally or vertically. LEFT CLICKING and DRAGGING + ALT - change the left camera's up direction. RIGHT CLICKING and DRAGGING - rotate the right camera horizontally and vertically, relative to the current camera view. RIGHT CLICKING and DRAGGING + CTRL - rotate the right camera flashlight horizontally or vertically only, relative to the current camera view. RIGHT CLICKING and DRAGGING + ALT - change the right camera's up direction. WHEEL SCROLLING - move the left camera and the right camera closer to it's target point or farther away.
@author integeruser