protected void checkForAdjacentInventories() {
ForgeDirection outDir = getOutwardsDir();
if(adjacencyHelper == null && outDir != ForgeDirection.UNKNOWN) {
adjacencyHelper = new AdjacentInventoryHelper(outDir);
}
if(adjacencyHelper != null && outDir != ForgeDirection.UNKNOWN) {
TileEntity te = worldObj.getTileEntity(xCoord + outDir.offsetX, yCoord + outDir.offsetY, zCoord + outDir.offsetZ);
if(adjacencyHelper.set(te)) {