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_entity.beginUpdatingPlayer(player); } protected void addSlots() { // Input Slot addSlotToContainer(new SlotReactorInput(_entity, 0, 44, 41, false)); // Output Slot addSlotToContainer(new SlotRemoveOnly(_entity, 1, 116, 41)); }
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addPlayerInventory(inv); } protected void addSlots() { // Input Slot addSlotToContainer(new SlotReactorInput(_port, 0, 44, 18, true)); // Output Slot addSlotToContainer(new SlotRemoveOnly(_port, 1, 116, 18)); }