// Render internal bits, if we can
TileEntity te;
te = world.getTileEntity(x, y, z);
if(te instanceof TileEntityReactorFuelRod) {
TileEntityReactorFuelRod fuelRod = (TileEntityReactorFuelRod)te;
if(fuelRod.isConnected()) {
MultiblockReactor reactor = (MultiblockReactor)fuelRod.getMultiblockController();
int fuelAmount = reactor.getFuelAmount();
int wasteAmount = reactor.getWasteAmount();
int totalFluid = fuelAmount + wasteAmount;
int capacity = reactor.getCapacity();
if(capacity > 0 && totalFluid > 0) {