public Vec3f getLightPos(){
return new Vec3f(this.currentCellx*this.gridSize*10f+this.gridSize*5.1f, 5f, this.currentCellz*this.gridSize*10f+this.gridSize*5.1f);
}
private void generateMinimap(){
this.minimap = new OverlayMap(this.dungeon,this.gridSize);
}