case 2:
return new ContainerWireMill(player.inventory, (TileEntityWireMill) tileEntity);
case 3:
break; // Logistics Wire
case 4:
return new ContainerDistribution(player.inventory, (TileEntityQuantumBatteryBox) tileEntity);
case 5:
return new ContainerInsulationMachine(player.inventory, (TileEntityInsulatingMachine) tileEntity);
case 6:
return new ContainerFuseBox(player.inventory, (TileEntityFuseBox) tileEntity);
}