case 0:
return new GuiAdvancedBatteryBox(player.inventory, (TileEntityAdvancedBatteryBox) tileEntity);
case 1:
break; // What's this used for?
case 2:
return new GuiWireMill(player.inventory, (TileEntityWireMill) tileEntity);
// case 3:
// return new GuiLogisticsWire((TileEntityLogisticsWire) tileEntity);
case 4:
return new GuiQuantumBatteryBox(player.inventory, (TileEntityQuantumBatteryBox) tileEntity);
case 5: