// case 3:
// return new GuiLogisticsWire((TileEntityLogisticsWire) tileEntity);
case 4:
return new GuiQuantumBatteryBox(player.inventory, (TileEntityQuantumBatteryBox) tileEntity);
case 5:
return new GuiInsulationMachine(player.inventory, (TileEntityInsulatingMachine) tileEntity);
case 6:
return new GuiFuseBox(player.inventory, (TileEntityFuseBox) tileEntity);
}
}