public DomPhysEnv[] generateRunnables(ParCollection params) {
// TODO Auto-generated method stub
/* Gravitation mit Vector2f einstellbar*/
DomPhysEnv env
= new DomPhysEnv(0, params, new Vector2f(0, 0), 100);
DomPhysBalken balken = new DomPhysBalken (1, env, "balken", 1,params);
env.addAgent(balken, new Vector2D(-100, -100), 45);
//balken.adjustAngularVelocity(1f);
DomPhysBalken balken2 = new DomPhysBalken (2, env, "balken", 1,params);
env.addAgent(balken2, new Vector2D(-100, 100), 135);
DomPhysBalken balken3 = new DomPhysBalken (3, env, "balken", 1,params);
env.addAgent(balken3, new Vector2D(100, 100), 315);
DomPhysBalken balken4 = new DomPhysBalken (4, env, "balken", 1,params);
env.addAgent(balken4, new Vector2D(100, -100), 315);
DomPhysBalken balken5 = new DomPhysBalken (5, env, "balken", 1,params);
env.addAgent(balken5, new Vector2D(0, -140), 90);
DomPhysBalken balken6 = new DomPhysBalken (6, env, "balken", 1,params);
env.addAgent(balken6, new Vector2D(-140, 0), 90);
DomPhysBalken balken7 = new DomPhysBalken (7, env, "balken", 1,params);
env.addAgent(balken7, new Vector2D(140, 0), 90);
DomPhysBalken balken8 = new DomPhysBalken (8, env, "balken", 1,params);
env.addAgent(balken8, new Vector2D(0, 140), 0);
return new DomPhysEnv[] {env};