}
this.rand = random;
// ACTUATORS.
this.addActuator(new ActuatorIDLE());
this.addActuator(new ActuatorSTOP());
this.addActuator(new ActuatorMOVE(unfallWinkel));
this.addActuator(new ActuatorTURNLEFT(unfallWinkel));
this.addActuator(new ActuatorTURNRIGHT(unfallWinkel));