Package dwlab.behavior_models

Examples of dwlab.behavior_models.IsModelActive


    IsButtonActionDown jumpKeyDown = IsButtonActionDown.create( jumpKey );
    attachModel( jumpKeyDown );
    jumpKeyDown.falseModels.addLast( jumpKeyDown );

    IsModelActive onLandCondition = new IsModelActive( onLand );
    jumpKeyDown.trueModels.addLast( onLandCondition );

    onLandCondition.trueModels.addLast( new ModelActivator( jumpingAnimation ) );
    onLandCondition.trueModels.addLast( new ModelDeactivator( gravity ) );
    onLandCondition.falseModels.addLast( jumpKeyDown );

    FixedWaitingModel pauseBeforeJump = FixedWaitingModel.create( jumpingPause );
    pauseBeforeJump.nextModels.addLast( new Jump( jumpingStrength, jumpingStrength ) );
    pauseBeforeJump.nextModels.addLast( new ModelActivator( gravity ) );
    pauseBeforeJump.nextModels.addLast( jumpKeyDown );
    onLandCondition.trueModels.addLast( pauseBeforeJump );

    addToStack( jumpingAnimation, false );


    IsButtonActionDown hitKeyDown = IsButtonActionDown.create( hitKey );
    attachModel( hitKeyDown );
    hitKeyDown.falseModels.addLast( hitKeyDown );

    IsModelActive hitPauseCondition = new IsModelActive( hitPause );
    hitPauseCondition.falseModels.addLast( hitPause );
    hitPauseCondition.trueModels.addLast( hitKeyDown );
    hitKeyDown.trueModels.addLast( hitPauseCondition );

    IsModelActive onLandCondition2 = new IsModelActive( onLand );
    onLandCondition2.trueModels.addLast( new ModelActivator( punchingAnimation ) );
    onLandCondition2.trueModels.addLast( new HittingArea( true ) );
    onLandCondition2.trueModels.addLast( hitKeyDown );
    onLandCondition2.falseModels.addLast( new ModelActivator( kickingAnimation ) );
    onLandCondition2.falseModels.addLast( new HittingArea( false ) );
View Full Code Here


    if( parameterExists( "jumping" ) ) {
      double[] parameters= getDoubleParameters( "jumping", "-" );
      RandomWaitingModel waitingForJump = new RandomWaitingModel( parameters[ 0 ], parameters[ 1 ] );
      attachModel( waitingForJump );

      IsModelActive onLandCondition = new IsModelActive( onLand );
      waitingForJump.nextModels.addLast( onLandCondition );

      IsModelActive animationActive = new IsModelActive( firingAnimation );
      onLandCondition.trueModels.addLast( animationActive );
      onLandCondition.falseModels.addLast( waitingForJump );

      animationActive.trueModels.addLast( waitingForJump );
      animationActive.falseModels.addLast( new ModelActivator( jumpingAnimation ) );
      animationActive.falseModels.addLast( new ModelDeactivator( horizontalMovementModel() ) );
      animationActive.falseModels.addLast( new ModelDeactivator( gravity ) );

      jumpingAnimation.nextModels.addLast( new ModelActivator( fallingAnimation ) );

      parameters= getDoubleParameters( "jumping_strength", "-" );
      FixedWaitingModel pauseBeforeJump = FixedWaitingModel.create( jumpingPause );
      pauseBeforeJump.nextModels.addLast( new Jumpparameters[ 0 ], parameters[ 1 ] ) );
      pauseBeforeJump.nextModels.addLast( new ModelActivator( horizontalMovementModel() ) );
      pauseBeforeJump.nextModels.addLast( new ModelActivator( gravity ) );
      pauseBeforeJump.nextModels.addLast( waitingForJump );
      animationActive.falseModels.addLast( pauseBeforeJump );

      addToStack( jumpingAnimation );
      score += 200;
    }


    addToStack( fallingAnimation );


    if( parameterExists( "firing" ) ) {
      double[] parameters = getDoubleParameters( "firing", "-" );
      RandomWaitingModel waitingForFire = new RandomWaitingModel( parameters[ 0 ], parameters[ 1 ] );
      attachModel( waitingForFire );

      IsModelActive onLandCondition = new IsModelActive( onLand );
      waitingForFire.nextModels.addLast( onLandCondition );

      IsModelActive animationActive = new IsModelActive( jumpingAnimation );
      onLandCondition.trueModels.addLast( animationActive );
      onLandCondition.falseModels.addLast( waitingForFire );

      animationActive.trueModels.addLast( waitingForFire );
      animationActive.falseModels.addLast( new ModelActivator( firingAnimation ) );
View Full Code Here

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