//Checks if it's a multiplayer world
if (!obf.isMultiplayerWorld()) {
return;
}
EntityClientPlayerMP player = (EntityClientPlayerMP) obf.getPlayer();
try {
NetClientHandler nch = obf.getNetClientHandler(player);
Field nmField = NetClientHandler.class.getDeclaredField(FieldObfuscation.NETWORKMANAGER.getVariable());