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*/ Map = new NEMap(F); this.addGameObject(Map); NEDebugLandUnit U = new NEDebugLandUnit(NEplayer.BLUE); addUnit(U, 1, 2); U = new NEDebugLandUnit(NEplayer.BLUE); addUnit(U, 3, 3); U = new NEDebugLandUnit(NEplayer.RED); addUnit(U, 3, 6); }