}
// load textures of font into array
textures = new LwjglRenderImage[font.getTextures().length];
for (int i = 0; i < font.getTextures().length; i++) {
textures[i] = new LwjglRenderImage(extractPath(filename) + font.getTextures()[i], true);
}
// now build open gl display lists for every character in the font
initDisplayList();
return true;