logger.info("game over for " + client + " (position: " + position + ")");
sender.gameOver();
if (gameOverForAll()) {
logger.info("saving scores: " + this.playerNamePositionMap);
(new HighscoreService()).createHighscoreEntry(this.playerNamePositionMap);
//save Game in DB
this.getGame().SaveToJournal(this.playerNamePositionMap, startDate);
return new EndedGameState(this.getGame());
} else {