*/
public void popScreen() {
if (!this.screens.isEmpty()) {
GameScreen popped = this.screens.peek();
this.remove(this.screens.pop());
this.add(this.screens.peek());
this.screens.peek().setBounds(0, 0, this.getWidth(),
this.getHeight());
this.screens.peek().start();
this.screens.peek().validate();
this.screens.peek().initialize(this);
popped.end();
}
this.repaint();
}