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//set startup facing angle iFacingAngle = aFacingAngle; iAmmoSet = new AmmoSet(); iArtefactSet = new ArtefactSet(); //deliver all artefacts if given if ( aArtefacts != null ) { for ( Artefact a : aArtefacts )
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//ShooterDebug.bugfix.out( "Reset player view!" ); iAmmoSet = new AmmoSet(); iHealthChangeCallback = Shooter.mainThread.iHUD; iDisableGravity = aDisableGravity; iArtefactSet = new ArtefactSet(); }