*/
protected void countdownCommand(CommandSender sender, String[] args) {
// too many arguments?
if (tooManyArguments(sender, args, 1)) return;
// get game from 2nd argument
Game arena = this.getArenaFromArgument(sender, args, 1);
// if player and no arena defined - arena is unset, so player can start current arena
if (arena != null && args.length < 2 && !isConsole(sender))
SimpleSpleef.getGameHandler().start(sender);
else if (arena != null) { // no errors - then try to announce new game
SimpleSpleef.getGameHandler().countdown(sender, arena);