* @param focusedWare
* The ware to focus (null for none)
*/
public void changePrices(final Ware focusedWare)
{
final ChangePricesDialog dialog =
this.complex.getGame().getChangePricesDialog();
dialog.setCustomPrices(this.complex.getCustomPrices());
dialog.setActiveWare(focusedWare);
if (dialog.open(this.complex) == Result.OK)
{
this.complex.setCustomPrices(dialog.getCustomPrices());
doChange();
redraw();
}
}