manuElement.attributeValue("sector"));
i++;
}
Arrays.sort(resources);
Arrays.sort(storage);
final Factory factory =
new Factory(this.game, nid, id, size, race, cycle,
product, price, volume, resources, storage,
manufacturers);
this.factories.add(factory);
this.factoryNidMap.put(nid, factory);
this.factoryMap.put(id, factory);