final int astZ = Integer.parseInt(asteroidElement
.attributeValue("z"));
final Ware ware = this.game.getWareFactory().getWare(
asteroidElement
.attributeValue("ware"));
final Asteroid asteroid = new Asteroid(asteroidId,
ware, yield, astX, astY, astZ);
asteroids[i] = asteroid;
i++;
}
}