}
}
// Inform the phantom.
logger.debug("Sending phantom information about movement of the detectives");
ClientType winner = null;
// If this is the last round, the phantom escaped and won the game
if(round == graph.getGameLength()) {
logger.info("Detectives did not catch the phantoms, phantoms won the game");
winner = ClientType.PHANTOM;
return new MessageUpdate(graph, detectiveMoves.getMoves(), winner);