private Vector3f pivot;
public ControlCrossNode() {
super("control_cross_node");
cc = new HudQuad("control_cross", new Vector3f(0, 0, 0), HudTextures.CONTROL_CROSS);
strafe = new HudQuad("strafe", new Vector3f(25, 25, 0), HudTextures.STRAFE);
north = new ProgressBar("control_cross_north", new Vector3f(-0.5f, 4, 0), HudTextures.CONTROL_CROSS_NORTH, Orientation.NORTH);
east = new ProgressBar("control_cross_east", new Vector3f(4, 0, 0), HudTextures.CONTROL_CROSS_EAST, Orientation.EAST);
south = new ProgressBar("control_cross_south", new Vector3f(-0.5f, -5, 0), HudTextures.CONTROL_CROSS_SOUTH, Orientation.SOUTH);
west = new ProgressBar("control_cross_west", new Vector3f(-4, 0, 0), HudTextures.CONTROL_CROSS_WEST, Orientation.WEST);