this.world = world;
if(ta instanceof TileEntity) {
te = ((TileEntity) ta);
}
ArrayInventory arrInv = new PasswordInventory(ta.getPassword(), true);
int x = 44;
int y = 73;
for (int i = 0; i < 5; i++) {
addSlotToContainer(new TemplateSlot(arrInv, i, x, y));
x += 18;