MinecraftForgeClient.registerItemRenderer(EnderIO.itemDarkSteelAxe, dsr);
//Ensure it is loaded and registered
KeyTracker.instance.isGlideActive();
RenderingRegistry.registerEntityRenderingHandler(SoundEntity.class, new SoundRenderer());
RenderingRegistry.registerEntityRenderingHandler(RangeEntity.class, new RangeRenerer());
MinecraftForge.EVENT_BUS.register(SoundDetector.instance);
FMLCommonHandler.instance().bus().register(SoundDetector.instance);
if(!Loader.isModLoaded("OpenBlocks")) {