if(pixelsBellowFace >= targetPixelCount) {
return;
}
VPos yPos = gb.vInfo.pos;
int numPixelsLeft = targetPixelCount - pixelsBellowFace;
int fillPixels = Math.min(numPixelsLeft, yPos.numFillPixels);
double maxY = (yPos.fillOffset * PIXEL_SIZE) + (fillPixels * PIXEL_SIZE);
float vWidth = icon.getMaxV() - icon.getMinV();