}
// The server needs the container as it manages the adding and removing of
// items, which are then sent to the client for display
TileEntity te = world.getTileEntity(x, y, z);
if(te instanceof IConduitBundle) {
return new ExternalConnectionContainer(player.inventory, (IConduitBundle) te, ForgeDirection.values()[id - GuiHandler.GUI_ID_EXTERNAL_CONNECTION_BASE]);
}
return null;
}