}
if(closest != null && closest.component != null && closest.component.data instanceof
ConduitConnectorType) {
ConduitConnectorType conType = (ConduitConnectorType) closest.component.data;
if(conType == ConduitConnectorType.INTERNAL) {
boolean result = false;
// if its a connector pass the event on to all conduits
for (IConduit con : bundle.getConduits()) {
if(ConduitUtil.renderConduit(player, con.getCollidableType())