electricalSteel, 'g', fusedGlass);
ItemStack itemConduit = new ItemStack(EnderIO.itemItemConduit, numConduits, 0);
GameRegistry.addShapedRecipe(itemConduit, "bbb", "###", "bbb", 'b', conduitBinder, '#', phasedIronNugget);
MachineRecipeRegistry.instance.registerRecipe(blockPainter.unlocalisedName, new FacadePainterRecipe());
//Filter Recipes
ItemStack basicFilter = new ItemStack(EnderIO.itemBasicFilterUpgrade, 1, 0);
GameRegistry.addShapedRecipe(basicFilter, " p ", "php", " p ", 'p', Items.paper, 'h', Blocks.hopper);