Block facadeId = bundle.getFacadeId();
if(ConduitUtil.isFacadeHidden(bundle, player)) {
bundle.setFacadeId(null, false);
bundle.setFacadeRenderAs(FacadeRenderState.WIRE_FRAME);
BlockConduitFacade facb = EnderIO.blockConduitFacade;
facb.setBlockOverride(bundle);
facb.setBlockBounds(0, 0, 0, 1, 1, 1);
rb.setRenderBoundsFromBlock(facb);
rb.renderStandardBlock(facb, x, y, z);
facb.setBlockOverride(null);
bundle.setFacadeId(facadeId, false);
} else if(facadeId != null){