public void render(TileEntityIronChest tile, double x, double y, double z, float partialTick) {
if (tile == null) {
return;
}
int facing = 3;
IronChestType type = tile.getType();
if (tile != null && tile.hasWorldObj()) {
facing = tile.getFacing();
type = tile.getType();
int typ = tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord);
type = IronChestType.values()[typ];
}
bindTexture(locations.get(type));
glPushMatrix();
glEnable(32826 /* GL_RESCALE_NORMAL_EXT */);
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
glScalef(1.0F, -1F, -1F);
glTranslatef(0.5F, 0.5F, 0.5F);
int k = 0;
if (facing == 2) {
k = 180;
}
if (facing == 3) {
k = 0;
}
if (facing == 4) {
k = 90;
}
if (facing == 5) {
k = -90;
}
glRotatef(k, 0.0F, 1.0F, 0.0F);
glTranslatef(-0.5F, -0.5F, -0.5F);
float lidangle = tile.prevLidAngle + (tile.lidAngle - tile.prevLidAngle) * partialTick;
lidangle = 1.0F - lidangle;
lidangle = 1.0F - lidangle * lidangle * lidangle;
model.chestLid.rotateAngleX = -((lidangle * 3.141593F) / 2.0F);
// Render the chest itself
model.renderAll();
glDisable(32826 /* GL_RESCALE_NORMAL_EXT */);
glPopMatrix();
glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
if (type.isTransparent() && tile.getDistanceFrom(this.field_147501_a.field_147560_j, this.field_147501_a.field_147561_k, this.field_147501_a.field_147558_l) < 128d) {
random.setSeed(254L);
float shiftX;
float shiftY;
float shiftZ;
int shift = 0;