setCreativeTab(EnderIOTab.tabEnderIO);
}
protected void init() {
GameRegistry.registerBlock(this, ItemAnvilBlock.class, ModObject.blockDarkSteelAnvil.unlocalisedName);
EnderIO.guiHandler.registerGuiHandler(GuiHandler.GUI_ID_ANVIL, new IGuiHandler() {
@Override
public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z) {
return new ContainerDarkSteelAnvil(player.inventory, world, x, y, z, player);
}