MapGenStructureIO.registerStructure(VillageStart.class, StructureNames.VILLAGE);
// Register listening channel for listening to received configs.
if (FMLCommonHandler.instance().getEffectiveSide() == Side.CLIENT)
{
FMLEventChannel eventDrivenChannel = NetworkRegistry.INSTANCE.newEventDrivenChannel(PluginStandardValues.ChannelName);
eventDrivenChannel.register(new PacketHandler());
}
// Register player tracker, for sending configs.
FMLCommonHandler.instance().bus().register(new PlayerTracker());