Package com.vaadin.server

Examples of com.vaadin.server.JsonPaintTarget$IntVariable


            writer.write("\"" + ApplicationConstants.SERVER_SYNC_ID + "\": "
                    + syncId + ", ");

            writer.write("\"changes\" : ");

            JsonPaintTarget paintTarget = new JsonPaintTarget(manager, writer,
                    !repaintAll);

            new LegacyUidlWriter().write(ui, writer, paintTarget);

            paintTarget.close();
            writer.write(", "); // close changes

            // send shared state to client

            // for now, send the complete state of all modified and new
            // components

            // Ideally, all this would be sent before "changes", but that causes
            // complications with legacy components that create sub-components
            // in their paint phase. Nevertheless, this will be processed on the
            // client after component creation but before legacy UIDL
            // processing.

            writer.write("\"state\":");
            new SharedStateWriter().write(ui, writer);
            writer.write(", "); // close states

            // TODO This should be optimized. The type only needs to be
            // sent once for each connector id + on refresh. Use the same cache
            // as
            // widget mapping

            writer.write("\"types\":");
            new ConnectorTypeWriter().write(ui, writer, paintTarget);
            writer.write(", "); // close states

            // Send update hierarchy information to the client.

            // This could be optimized aswell to send only info if hierarchy has
            // actually changed. Much like with the shared state. Note though
            // that an empty hierarchy is information aswell (e.g. change from 1
            // child to 0 children)

            writer.write("\"hierarchy\":");
            new ConnectorHierarchyWriter().write(ui, writer);
            writer.write(", "); // close hierarchy

            // send server to client RPC calls for components in the UI, in call
            // order

            // collect RPC calls from components in the UI in the order in
            // which they were performed, remove the calls from components

            writer.write("\"rpc\" : ");
            new ClientRpcWriter().write(ui, writer);
            writer.write(", "); // close rpc

            uiConnectorTracker.markAllConnectorsClean();

            writer.write("\"meta\" : ");

            SystemMessages messages = ui.getSession().getService()
                    .getSystemMessages(ui.getLocale(), null);
            // TODO hilightedConnector
            new MetadataWriter().write(ui, writer, repaintAll, async, messages);
            writer.write(", ");

            writer.write("\"resources\" : ");
            new ResourceWriter().write(ui, writer, paintTarget);

            Collection<Class<? extends ClientConnector>> usedClientConnectors = paintTarget
                    .getUsedClientConnectors();
            boolean typeMappingsOpen = false;
            ClientCache clientCache = manager.getClientCache(ui);

            List<Class<? extends ClientConnector>> newConnectorTypes = new ArrayList<Class<? extends ClientConnector>>();
View Full Code Here


        uiConnectorTracker.setWritingResponse(true);
        try {
            writer.write("\"changes\" : ");

            JsonPaintTarget paintTarget = new JsonPaintTarget(manager, writer,
                    !repaintAll);

            new LegacyUidlWriter().write(ui, writer, paintTarget);

            paintTarget.close();
            writer.write(", "); // close changes

            // send shared state to client

            // for now, send the complete state of all modified and new
            // components

            // Ideally, all this would be sent before "changes", but that causes
            // complications with legacy components that create sub-components
            // in their paint phase. Nevertheless, this will be processed on the
            // client after component creation but before legacy UIDL
            // processing.

            writer.write("\"state\":");
            new SharedStateWriter().write(ui, writer);
            writer.write(", "); // close states

            // TODO This should be optimized. The type only needs to be
            // sent once for each connector id + on refresh. Use the same cache
            // as
            // widget mapping

            writer.write("\"types\":");
            new ConnectorTypeWriter().write(ui, writer, paintTarget);
            writer.write(", "); // close states

            // Send update hierarchy information to the client.

            // This could be optimized aswell to send only info if hierarchy has
            // actually changed. Much like with the shared state. Note though
            // that an empty hierarchy is information aswell (e.g. change from 1
            // child to 0 children)

            writer.write("\"hierarchy\":");
            new ConnectorHierarchyWriter().write(ui, writer);
            writer.write(", "); // close hierarchy

            // send server to client RPC calls for components in the UI, in call
            // order

            // collect RPC calls from components in the UI in the order in
            // which they were performed, remove the calls from components

            writer.write("\"rpc\" : ");
            new ClientRpcWriter().write(ui, writer);
            writer.write(", "); // close rpc

            uiConnectorTracker.markAllConnectorsClean();

            writer.write("\"meta\" : ");

            SystemMessages messages = ui.getSession().getService()
                    .getSystemMessages(ui.getLocale(), null);
            // TODO hilightedConnector
            new MetadataWriter().write(ui, writer, repaintAll, async, messages);
            writer.write(", ");

            writer.write("\"resources\" : ");
            new ResourceWriter().write(ui, writer, paintTarget);

            Collection<Class<? extends ClientConnector>> usedClientConnectors = paintTarget
                    .getUsedClientConnectors();
            boolean typeMappingsOpen = false;
            ClientCache clientCache = manager.getClientCache(ui);

            List<Class<? extends ClientConnector>> newConnectorTypes = new ArrayList<Class<? extends ClientConnector>>();
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