SpoutManager.getPlayer(player).setTitle(team.getKind().getColor() + player.getName());
}
War.war.getKillstreakReward().getAirstrikePlayers().remove(player.getName());
final LoadoutResetJob job = new LoadoutResetJob(this, team, player, isFirstRespawn, false);
if (team.getTeamConfig().resolveInt(TeamConfig.RESPAWNTIMER) == 0 || isFirstRespawn) {
job.run();
}
else {
// "Respawn" Timer - player will not be able to leave spawn for a few seconds
respawn.add(player);