return notify;
}
boolean doScoreDone() {
BouzyMap bmap = new BouzyMap(game.board);
bmap.eval();
Score score = game.getScore(bmap);
statusScreen.displayScore(score);
// Alert a = new Alert(LC._("Result"), score.scoreText, null, AlertType.INFO);
// a.setTimeout(Alert.FOREVER);
// display.setCurrent(a, gobanCanvas);