}
}
@Override
public void render() {
final MutatableColor background = chooser.get("backgroundColor");
glClearColor((float) background.getRed(), (float) background.getGreen(), (float) background.getBlue(), 0f);
final MutatableColor cube = chooser.get("cubeColor");
glColor3d(cube.getRed(), cube.getGreen(), cube.getBlue());
glBegin(GL_POINTS);
for (int x = -5; x < 5; x++) {
for (int y = -5; y < 5; y++) {
for (int z = -5; z < 5; z++) {
glVertex3d(x, y, z);