// we iterate over every object in the whole goddamned scene which
// is so hairily inefficient i can't even bear to contemplate it
ObjectSet objs = new ObjectSet();
Rectangle orect = new Rectangle(rect);
orect.grow(MAX_OBJECT_SIZE, MAX_OBJECT_SIZE);
StageMisoSceneModel mmodel = StageMisoSceneModel.getSceneModel(model);
mmodel.getObjects(orect, objs);
// now prune from this set any and all objects that don't actually
// overlap the specified rectangle
Rectangle foot = new Rectangle();
for (int ii = 0; ii < objs.size(); ii++) {