{
InvocationException.requireAccess(caller, StageCodes.MODIFY_SCENE_ACCESS, _sscene);
// create our scene update which will be stored in the database
// and used to efficiently update clients
ModifyObjectsUpdate update = new ModifyObjectsUpdate();
update.init(_sscene.getId(), _sscene.getVersion(), null, info);
log.info("Modifying objects '" + update + ".");
recordUpdate(update, true);
listener.requestProcessed();