* Returns an entering location for body somewhere at least minDistance tiles away from base.
*/
protected SceneLocation computeEnteringLocation (BodyObject body, StageLocation base,
int minDistance)
{
MisoSceneMetrics metrics = StageSceneUtil.getMetrics();
StageLocation sloc = base.clone();
int tx = MisoUtil.fullToTile(sloc.x), ty = MisoUtil.fullToTile(sloc.y);
int oidx = sloc.orient/2;
int lidx = (oidx+3)%4; // rotate to the left
int ridx = (oidx+1)%4; // rotate to the right