cs.setRenderOrder(getHighestBoardLayer() + 1 + ii);
cs.setLocation(src.x, src.y);
addSprite(cs);
// prepend an initial delay to all cards after the first
Path path;
long pathDuration;
LinePath flight = new LinePath(dest, flightDuration);
if (ii > 0) {
long delayDuration = cardDelay * ii;
LinePath delay = new LinePath(src, delayDuration);