int vertexArrayID = glGenVertexArrays();
glBindVertexArray(vertexArrayID);
Model dragon = null;
Model cube = null;
Level level = null;
try{
dragon = new Model("./models/head.off", true);
cube = new Model("./models/cube.off", false);
level = new Level("./levels/testlevel.png");
}
catch(IOException e){
e.printStackTrace();
}