mainCharacter.getSpatial().move(-130, 40, -60);
mainCharacter.finalise();
rootNode.attachChild(mainCharacter.getSpatial());
allEntities.add(mainCharacter);
Gun gun = (Gun) entityManager.create(Entity.GUN);
gun.finalise();
rootNode.attachChild(gun.getSpatial());
allEntities.add(gun);
}