lockManager =
new MultiLockManager<Object>(lockTimeout, numKeyMaps);
ServerSocket serverSocket =
new ServerSocket(requestedUpdateQueuePort);
updateQueuePort = serverSocket.getLocalPort();
updateQueueServer = new LoggingUpdateQueueServer(this, logger);
requestQueueListener = new RequestQueueListener(
serverSocket,
new RequestQueueListener.ServerDispatcher() {
public RequestQueueServer<UpdateQueueRequest> getServer(
long nodeId)