Vector blockPos = BukkitUtil.toVector(block);
RegionManager manager = worldGuard.getRegionManager(block.getWorld());
ApplicableRegionSet set = manager.getApplicableRegions(blockPos);
LocalPlayer localPlayer = worldGuard.wrapPlayer(player);
if (!canAccess(localPlayer, block, set)) {
event.setResult(Event.Result.DENY);
}
}