player.printError("No snapshots were found for this world.");
return;
}
}
ChunkStore chunkStore = null;
// Load chunk store
try {
chunkStore = snapshot.getChunkStore();
player.print("Snapshot '" + snapshot.getName() + "' loaded; now restoring...");
} catch (DataException e) {
player.printError("Failed to load snapshot: " + e.getMessage());
return;
} catch (IOException e) {
player.printError("Failed to load snapshot: " + e.getMessage());
return;
}
try {
// Restore snapshot
SnapshotRestore restore = new SnapshotRestore(chunkStore, editSession, region);
//player.print(restore.getChunksAffected() + " chunk(s) will be loaded.");
restore.restore();
if (restore.hadTotalFailure()) {
String error = restore.getLastErrorMessage();
if (error != null) {
player.printError("Errors prevented any blocks from being restored.");
player.printError("Last error: " + error);
} else {
player.printError("No chunks could be loaded. (Bad archive?)");
}
} else {
player.print(String.format("Restored; %d "
+ "missing chunks and %d other errors.",
restore.getMissingChunks().size(),
restore.getErrorChunks().size()));
}
} finally {
try {
chunkStore.close();
} catch (IOException ignored) {
}
}
}