player.printError("Snapshot/backup restore is not configured.");
return;
}
Region region = session.getSelection(player.getWorld());
Snapshot snapshot;
if (args.argsLength() > 0) {
try {
snapshot = config.snapshotRepo.getSnapshot(args.getString(0));
} catch (InvalidSnapshotException e) {
player.printError("That snapshot does not exist or is not available.");
return;
}
} else {
snapshot = session.getSnapshot();
}
// No snapshot set?
if (snapshot == null) {
try {
snapshot = config.snapshotRepo.getDefaultSnapshot(player.getWorld().getName());
if (snapshot == null) {
player.printError("No snapshots were found. See console for details.");
// Okay, let's toss some debugging information!
File dir = config.snapshotRepo.getDirectory();
try {
logger.info("WorldEdit found no snapshots: looked in: "
+ dir.getCanonicalPath());
} catch (IOException e) {
logger.info("WorldEdit found no snapshots: looked in "
+ "(NON-RESOLVABLE PATH - does it exist?): "
+ dir.getPath());
}
return;
}
} catch (MissingWorldException ex) {
player.printError("No snapshots were found for this world.");
return;
}
}
ChunkStore chunkStore = null;
// Load chunk store
try {
chunkStore = snapshot.getChunkStore();
player.print("Snapshot '" + snapshot.getName() + "' loaded; now restoring...");
} catch (DataException e) {
player.printError("Failed to load snapshot: " + e.getMessage());
return;
} catch (IOException e) {
player.printError("Failed to load snapshot: " + e.getMessage());